Romina Lezcano Product designer — Valencia, Spain / remote

Digital experiences that feel easy to use.

I’m Romina. I help people turn an idea into a website, app, or interactive experience their customers can use with confidence. If you’re still figuring out what to build, we can start there.

01Online shops, artist sites and portfolios
02Apps and interactive experiences
03From first idea to launch
Portrait of Romina Lezcano
A bit about me

I design for how people actually feel using something.

My favorite part of the job is the moment a messy, ambiguous problem turns into something a user doesn't have to think about — a flow that just clicks, a dashboard that finally makes sense, a world that feels alive to move through.

A systems-analysis degree taught me to see the logic underneath a product before I ever touch Figma — which is an asset, not the main event. For the last five years I've worked 100% remote and async, moving between Argentina, Brazil, Dubai, and now Valencia, without losing craft or momentum.

🎨 Product & UX/UI design 🎮 Into interactive & game UX 📍 Valencia, Spain 🌍 UTC+1 · flexible across time zones
0+
years shaping digital products
0
teams & companies collaborated with
0
continents, fully async

From messy problem to interface people love.

Most of what I've designed didn't start as a clean brief — it started as a confusing workflow, a stakeholder's complaint, or a legacy tool nobody wanted to touch. This is the sequence I default to when a problem hasn't been shaped yet.

01 — understand

Research before pixels

I sit with users, stakeholders, and the workflow itself — through moderated testing and interviews — before I open Figma. When research isn't valued yet, I've had to pitch it: at Telecom Argentina, this meant proving ROI to an IT-driven team that initially saw testing as a waste of time.

02 — structure

Build the skeleton first

Paper sketches and low-fidelity wireframes let a team align on structure fast, before anyone commits to pixels. Then I build the real system: Figma variables and tokens, component libraries, and flows that hold up across desktop, tablet, and mobile.

03 — ship

Design for handoff

A design system only works if engineering can pick it up without asking questions. I document every decision and use AI-assisted tools — Cursor, v0, Google Stitch — to move faster without lowering the craft bar. My CS background makes this handoff genuinely frictionless.

UX/UI & systems
Design systems (Figma tokens)Web & mobile designInteraction designRapid prototypingDev handoff
Product & strategy
Product thinkingData-driven designEnd-to-end ownershipUsability testingUser researchAgile
Software & tools
Figma (Advanced)DovetailAmplitudeBlenderAdobe Substance 3DJira / Confluence / Miro
AI & emerging workflows
AI-powered designPrompt engineeringAgentic AIUI automationGoogle StitchUXPilot / Lovable
Technical & data
SQLData visualizationHTML/CSSComponent architectureCursor / Vercel v0

Currently open to new opportunities

🎮
Open to new projects

I design and build websites for individuals and small businesses. I can help you open an online shop, make a home for your art, put together a portfolio, or design a digital product from the first idea.

Say hi →

Four products, four different constraints.

Each started with a different bottleneck: a service to define, an organizational barrier, a platform constraint, or an accessibility gap. In every case, the goal was the same: make the product feel obvious to use.

Eight years, eleven teams, one throughline.

Agencies, startups, and enterprise teams across Argentina, Brazil, Dubai, and now Spain — almost all of it remote and asynchronous, most of it data-heavy B2B and SaaS work.

See it through a role lens:

2025 — present
Co-Founder & UX/UI Lead — Impossible Studio
Leading UX/UI and technical art direction for interactive virtual worlds; designing and optimizing real-time 3D environments in Blender and Unity.
Active now
Jun — Oct 2024
UX/UI Lead — Atos (Telecom, Agency Argentina)
Owned UX/UI for an internal API repository portal as the sole designer, partnering directly with developers on implementation.
Remote
Jun — Jul 2024
UI Designer — AeroWise (Startup, AR/UY)
Redesigned the product interface and developed scalable UI Kit components to improve consistency across the product.
Remote
Jul — Sep 2023
UX/UI Designer — Magoya Agritech for Bayer Brazil
Redesigned UX/UI for a complex web application integrated into an internal environment, improving usability and user retention.
Remote
2021 — 2023
Design Thinking Lead & UI Designer — Taligent (Agency Argentina)
Designed intuitive interfaces for complex dashboards and enterprise applications; led the Design Thinking team and cross-functional workshops.
Remote
2022 — 2023
UX/UI Designer — Seeker (Startup Argentina)
Iterated desktop and mobile UI based on UX testing feedback, optimizing user flows and interaction patterns.
Remote
2022 — 2023
UX/UI & Data Viz Designer — Own Experiences (Startup Dubai)
Designed a complex SaaS portal with a focus on usability, and developed advanced data visualizations for complex data.
Remote
2020 — 2021
Graphic & Mailing Designer — Cohen Aliados Financieros
Supported brand, mailing, and graphic design work across marketing campaigns.
Remote
2018 — 2021
UX/UI Designer & BI Analyst — Solútica for Bayer (Agency Argentina)
Designed dashboards and data visualization systems for operational tracking, automating reporting workflows with SQL.
Hybrid
Education
Technical Degree in Systems Analysis (Computer Science), IFTS N° 18 — Web Development, Digital House — UX/UI Design, Coderhouse & Educación IT.
Languages
Spanish — native. English — advanced (B2++), fluent in professional async remote environments.
Get in touch

Tell me what you have in mind.

Whether you’re starting a shop, sharing your work, or building a product with a team, tell me what you’d like to make and where you’re getting stuck. We can figure out the next step together.

🎮 Game & interactive teams 🧠 Product companies 🚀 Startups & scale-ups
Pick the version that fits

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